Blender → Martini
A skill for your agent. Block out a shot in Blender, then bring it into Martini as an editable draft that preserves the camera you keyframed.
Paste this into your agent
Claude Code, cowork, Codex, Cursor. It installs the skill, connects the MCPs, and prepares a camera-faithful draft without spending on generation.
If you don't already have the Blender → Martini skill, install it from github.com/martini-film/skills with the skills CLI for your agent. Make sure Blender MCP and Martini MCP (https://www.martini.film/mcp) are connected — if either isn't, walk me through connecting it and don't try to operate Blender with computer use. Then, in Blender via MCP: model a rough martini glass and shaker from rectangle primitives, add a camera move around them, and animate the shaker so it's dynamic. Render a basic 120-frame viewport guide, then use the Blender → Martini skill to bring it into Martini as an editable, camera-faithful draft. Do not start paid generation; leave the draft ready for me to review and generate when I choose.
Or set it up manually
Connect your agent, then run the prompt above (or any shot you like).
Install the skill
$ npx -y skills add github.com/martini-film/skills --global --agent claude-code --yesConnect Martini MCP
$ claude mcp add --transport http --scope user martini https://www.martini.film/mcpBlender + Blender MCP
So your agent can read your scene and render the guide.
Not connected yet? The prompt above tells your agent to walk you through it — it won't try to click around Blender.